Mathematics: Class 7 (Part 1) — Chapter 6: Number Play

6.1 Numbers Tell us Things

This section introduces how sequences of numbers can represent relative arrangements (such as heights) without knowing the actual values.

The Height Arrangement Rule

Children stand in a line and call out a number based on their relative heights:

  • Rule: Each child calls out the number of children standing in front of them who are taller than they are.
  • The first person in line always says 0 because there is no one in front of them.
  • If a person is the tallest in the group, their number is always 0.
  • The largest possible number in a group of $n$ people is $n - 1$.

Figure it Out Exercises

1. Height Sequences: Arrange stick figures to match given sequences:

  • Sequence (a): $0, 1, 1, 2, 4, 1, 5$ corresponds to the height order (from tallest to shortest represented by letters) $\rightarrow F, C, B, G, A, D, E$.

2. Truth Value of Statements:

  • "If a person says '0', then they are the tallest in the group." — Only Sometimes True (They could just be the first person in line, or taller than everyone in front of them but not everyone behind them).
  • "If a person is the tallest, then their number is '0'." — Always True.
  • "The first person's number is '0'." — Always True.
  • "If a person is not first or last in line, then they cannot say '0'." — Only Sometimes True.
  • "The person who calls out the largest number is the shortest." — Only Sometimes True.
  • "What is the largest number possible in a group of 8 people?" — 7.
6.2 Picking Parity

This section explores the concept of parity (the property of being even or odd) and how it behaves under arithmetic operations.

The Concept of Parity

  • Even Numbers: Can be arranged in pairs without any leftovers.
  • Odd Numbers: Cannot be arranged in pairs; they are always one more (or one less) than a collection of pairs.

Arithmetic Rules of Parity

The sum or difference of numbers follows strict parity rules:

  • $\text{Even} \pm \text{Even} = \text{Even}$
  • $\text{Odd} \pm \text{Odd} = \text{Even}$
  • $\text{Even} \pm \text{Odd} = \text{Odd}$
  • $\text{Odd} \pm \text{Even} = \text{Odd}$

Generalizations:

  • The sum of any number of even numbers is always Even.
  • The sum of an even number of odd numbers is Even.
  • The sum of an odd number of odd numbers is Odd.

Grid Parity

For an $m \times n$ grid, the parity of the total number of small squares is:

  • Even if at least one of the dimensions ($m$ or $n$) is even.
  • Odd if both dimensions ($m$ and $n$) are odd.

Parity of Expressions

  • Always Even Parity: Expressions like $2n$, $100p$, and $48w - 2$.
  • Always Odd Parity: Expressions like $2n - 1$, $2m + 1$, and $8a + 3$.
  • Variable Parity: Expressions like $3n + 4$, which can be even or odd depending on the value of $n$.
  • The $n$-th even number is given by the formula: $\mathbf{2n}$
  • The $n$-th odd number is given by the formula: $\mathbf{2n - 1}$
6.3 Some Explorations in Grids & Magic Squares

This section covers grid puzzles and the systematic construction of magic squares.

Row and Column Sums in Grids

  • In a $3 \times 3$ grid filled with numbers $1$ to $9$ without repetition, the sum of all numbers in the grid is: $$1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 = 45$$
  • The sum of all row sums (or all column sums) must always equal $45$.

Magic Squares

A magic square is a square grid of numbers where each row, each column, and both main diagonals add up to the same constant, called the magic sum.

Properties of a $3 \times 3$ Magic Square (using numbers 1–9):

  • The magic sum must be $\mathbf{15}$ (since $45 \div 3 = 15$).
  • The central number must be $\mathbf{5}$.
  • The numbers $1$ and $9$ cannot occur in any corner; they must occupy middle boundary positions.
  • There is exactly one unique magic square with numbers $1$ to $9$ (ignoring rotations and reflections):
816
357
492

Generalising a $3 \times 3$ Magic Square

If $m$ is the number in the center of a $3 \times 3$ magic square of consecutive numbers, the grid can be algebraically represented as:

$m + 3$$m - 4$$m + 1$
$m - 2$$m$$m + 2$
$m - 1$$m + 4$$m - 3$
  • The magic sum is always $\mathbf{3m}$.

Historical Magic Squares

  • Chautīsā Yantra: A $4 \times 4$ magic square found in a 10th-century inscription at the Pārśhvanath Jain temple in Khajuraho, India. Its magic sum is $\mathbf{34}$.
  • Lo Shu Square: The oldest recorded magic square (over 2000 years old from ancient China), depicted on the back of a mythical turtle.
  • Navagraha Yantra & Kubera Yantra: Traditional Indian grids associated with planetary and cultural significance.
6.4 Nature's Favourite Sequence: The Virahāṅka–Fibonacci Numbers

This section explores the origin and properties of the famous sequence: $1, 2, 3, 5, 8, 13, 21, 34, 55, 89, \dots$

Discovery in Poetry

  • The sequence was first discovered by Sanskrit and Prakrit linguists (such as Virahāṅka, c. 700 CE) while studying poetic meters.
  • Syllables in Indian poetry are classified as short (1 beat) or long (2 beats).
  • The number of distinct rhythmic patterns of $n$ beats is given by the $(n)$-th term of the Virahāṅka sequence.
  • The rule of formation is that each term is the sum of the two preceding terms: $$F_n = F_{n-1} + F_{n-2}$$

Parity Pattern of the Sequence

The parities of the terms in the Virahāṅka sequence follow a repeating three-step cycle:

Odd, Even, Odd, Odd, Even, Odd, Odd, Even, ...

6.5 Digits in Disguise (Cryptarithms)

This section introduces cryptarithms (or alphametics), which are mathematical puzzles where digits are replaced by letters.

Rules of Cryptarithms

  • Each letter stands for a unique digit from $0$ to $9$.
  • The leading digit of a multi-digit number cannot be $0$.

Example Puzzle

Solve the cryptarithm:

  U T
+ T A
-----
T A T
    

Solution: $U = 9$, $T = 1$, and $A = 0$.