Physics: Class 11 (Book 1) — Chapter 3: Motion in a Plane

Scalars and Vectors

In physics, physical quantities are classified into two categories based on their directional properties: scalars and vectors .

Position and Displacement Vectors

To describe motion in a plane, a reference point $O$ (origin) is chosen.

  • Position Vector: A vector $\vec{r}$ representing the straight-line position of an object from the origin $O$ to its location $P$ at time $t$.
  • Displacement Vector: The vector $\Delta \vec{r} = \vec{r}^\prime - \vec{r}$ representing the change in position from $P$ at time $t$ to $P^\prime$ at time $t^\prime$. It is independent of the actual path taken between the two points.
Equality of Vectors

Two vectors $\vec{A}$ and $\vec{B}$ are equal if and only if they have the same magnitude and the same direction. Graphically, if vector $\vec{B}$ is shifted parallel to itself until its tail coincides with the tail of $\vec{A}$, their tips must also coincide.

Vector Arithmetic and Graphical Methods
Multiplication of Vectors by Real Numbers

Multiplying a vector $\vec{A}$ by a positive real number $\lambda$ yields a vector whose magnitude is scaled by $\lambda$ while maintaining the same direction: $|\lambda \vec{A}| = \lambda |\vec{A}|$ for $\lambda > 0$. Multiplying by a negative number $-\lambda$ reverses the direction of the vector while scaling its magnitude by $\lambda$.

Graphical Addition: Triangle and Parallelogram Laws

Vectors do not follow ordinary algebraic addition. Instead, they are added geometrically:

  • Triangle Law (Head-to-Tail Method): To add $\vec{A}$ and $\vec{B}$, place the tail of $\vec{B}$ at the head of $\vec{A}$. The resultant vector $\vec{R} = \vec{A} + \vec{B}$ is drawn from the tail of $\vec{A}$ to the head of $\vec{B}$.
  • Parallelogram Law: When two vectors $\vec{A}$ and $\vec{B}$ are joined at their tails, they form two adjacent sides of a parallelogram. The diagonal drawn from their common origin represents the resultant vector $\vec{R}$.

Vector addition is both commutative ($\vec{A} + \vec{B} = \vec{B} + \vec{A}$) and associative ($(\vec{A} + \vec{B}) + \vec{C} = \vec{A} + (\vec{B} + \vec{C})$).

Subtraction of Vectors

The difference between two vectors $\vec{A}$ and $\vec{B}$ is defined as the sum of $\vec{A}$ and the negative of $\vec{B}$:

$$\vec{A} - \vec{B} = \vec{A} + (-\vec{B})$$

The Null Vector (Zero Vector)

A null vector (or zero vector) $\vec{0}$ is a vector with zero magnitude and an unspecified direction. It arises when subtracting a vector from itself ($\vec{A} - \vec{A} = \vec{0}$) or multiplying any vector by the scalar zero ($0 \vec{A} = \vec{0}$).

Resolution of Vectors and Analytical Addition

To simplify vector operations, vectors are resolved into perpendicular components along coordinate axes using unit vectors .

Unit Vectors

Unit vectors are dimensionless vectors of magnitude 1 pointing along specific coordinate axes. In a right-handed Cartesian system, they are denoted by $\hat{i}$, $\hat{j}$, and $\hat{k}$ along the $x$, $y$, and $z$ axes respectively, where $|\hat{i}| = |\hat{j}| = |\hat{k}| = 1$.

Resolution in a Plane

Any vector $\vec{A}$ in the $x$-$y$ plane can be uniquely resolved into component vectors along the axes:

$$\vec{A} = A_x \hat{i} + A_y \hat{j}$$

Using trigonometry, the components are related to the magnitude $A$ and angle $\theta$ with the $x$-axis by:

  • $A_x = A \cos \theta$
  • $A_y = A \sin \theta$
  • $A = \sqrt{A_x^2 + A_y^2}$
  • $\theta = \tan^{-1}\left(\frac{A_y}{A_x}\right)$
Analytical Vector Addition

Analytical addition is highly accurate and involves summing the respective components of the vectors. For $\vec{R} = \vec{A} + \vec{B}$:

  • $R_x = A_x + B_x$
  • $R_y = A_y + B_y$
  • $\vec{R} = (A_x + B_x)\hat{i} + (A_y + B_y)\hat{j}$
Kinematics in a Two-Dimensional Plane

Motion in a plane involves position, velocity, and acceleration vectors varying with time.

Position, Velocity, and Acceleration Formulations
Kinematic Variable Vector Definition Component Form
Position $\vec{r}(t)$ $x(t)\hat{i} + y(t)\hat{j}$
Velocity $\vec{v} = \frac{d\vec{r}}{dt}$ $v_x \hat{i} + v_y \hat{j} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j}$
Acceleration $\vec{a} = \frac{d\vec{v}}{dt}$ $a_x \hat{i} + a_y \hat{j} = \frac{dv_x}{dt}\hat{i} + \frac{dv_y}{dt}\hat{j}$

The direction of the instantaneous velocity vector $\vec{v}$ at any point on the path of an object is always tangential to the path at that point.

Motion with Constant Acceleration

When acceleration $\vec{a}$ is constant, the equations of motion along perpendicular axes are completely independent. Thus, 2D motion can be treated as two simultaneous, independent 1D motions:

  • Velocity: $\vec{v}(t) = \vec{v}_0 + \vec{a}t$
  • Position: $\vec{r}(t) = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2}\vec{a}t^2$

Mathematical Problem Statement: A particle starts from the origin at $t = 0$ with an initial velocity of $5.0 \hat{i}$ m/s and moves in the $x$-$y$ plane under a force producing a constant acceleration of $(3.0\hat{i} + 2.0\hat{j})$ m/s². Find the $y$-coordinate of the particle at the instant its $x$-coordinate is 84 m, and determine its speed at this time.


Step-by-Step Algorithmic Solution Trace:

  1. Using the position equation $\vec{r}(t) = \vec{v}_0 t + \frac{1}{2}\vec{a}t^2$, resolve into components: $x(t) = 5.0t + 1.5t^2$ and $y(t) = 1.0t^2$.
  2. Set $x(t) = 84$ m: $1.5t^2 + 5.0t - 84 = 0$. Solving the quadratic equation yields $t = 6$ s.
  3. Substitute $t = 6$ s into the $y$-coordinate equation: $y(6) = 1.0(6)^2 = 36$ m.
  4. Differentiate position to find velocity: $\vec{v}(t) = (5.0 + 3.0t)\hat{i} + 2.0t\hat{j}$. At $t = 6$ s, $\vec{v} = 23.0\hat{i} + 12.0\hat{j}$ m/s.
  5. Calculate speed: $v = \sqrt{23.0^2 + 12.0^2} \approx 26$ m/s.

Final Evaluation Output: $y = 36$ m , $v \approx 26$ m/s

Projectile Motion

A projectile is an object in flight after being projected into the air. Its motion is a combination of horizontal motion with constant velocity (zero acceleration) and vertical motion with constant downward acceleration due to gravity ($a_y = -g$).

Trajectory Equation

By eliminating time $t$ from the horizontal and vertical position equations, we obtain the equation of the path (trajectory):

$$y = (\tan \theta_0) x - \frac{g}{2(v_0 \cos \theta_0)^2} x^2$$

Since this equation is of the form $y = ax + bx^2$, the path of a projectile is a parabola .

Key Projectile Parameters
Parameter Physical Meaning Mathematical Formula
Time of Maximum Height ($t_m$) Time taken to reach the peak where $v_y = 0$ $t_m = \frac{v_0 \sin \theta_0}{g}$
Time of Flight ($T_f$) Total time the projectile remains in the air $T_f = \frac{2 v_0 \sin \theta_0}{g}$
Maximum Height ($h_m$) The peak vertical displacement reached $h_m = \frac{(v_0 \sin \theta_0)^2}{2g}$
Horizontal Range ($R$) Total horizontal distance covered when $y = 0$ $R = \frac{v_0^2 \sin 2\theta_0}{g}$

The horizontal range is maximum when $\theta_0 = 45^\circ$, giving $R_{max} = \frac{v_0^2}{g}$. For any two complementary angles of projection ($\theta_0$ and $90^\circ - \theta_0$), the horizontal ranges are equal.

Historical Chronicle: Galileo Galilei

  • Historical Context & Milestones: In his seminal work Dialogue on the Great World Systems (1632), Galileo formulated the independence of the horizontal and vertical components of projectile motion.
  • Theoretical Foundations: He proved that uniform horizontal motion and uniformly accelerated vertical motion combine to produce a parabolic trajectory, laying the groundwork for classical mechanics.

Mathematical Problem Statement: A cricket ball is thrown at a speed of 28 m/s in a direction 30° above the horizontal. Calculate (a) the maximum height, (b) the time taken to return to the same level, and (c) the horizontal distance from the thrower to the point where the ball returns to the same level.


Step-by-Step Algorithmic Solution Trace:

  1. Identify given values: $v_0 = 28$ m/s, $\theta_0 = 30^\circ$, $g = 9.8$ m/s².
  2. Calculate maximum height: $h_m = \frac{(28 \sin 30^\circ)^2}{2 \times 9.8} = \frac{14^2}{19.6} = 10.0$ m.
  3. Calculate time of flight: $T_f = \frac{2 \times 28 \times \sin 30^\circ}{9.8} = \frac{28}{9.8} \approx 2.9$ s.
  4. Calculate horizontal range: $R = \frac{28^2 \sin 60^\circ}{9.8} = \frac{784 \times 0.866}{9.8} \approx 69$ m.

Final Evaluation Output: $h_m = 10.0$ m , $T_f = 2.9$ s , $R = 69$ m

Uniform Circular Motion

When an object follows a circular path at a constant speed, its motion is called uniform circular motion . Although speed is constant, the velocity vector continuously changes direction, resulting in an acceleration directed towards the center of the circle.

Centripetal Acceleration

The acceleration of an object in uniform circular motion is always directed towards the center of the circular path and is called centripetal acceleration ($a_c$):

$$a_c = \frac{v^2}{R}$$

Angular Speed and Frequency Relations

Let the object turn through an angle $\Delta \theta$ in time $\Delta t$. The rate of change of angular displacement is the angular speed ($\omega$):

$$\omega = \frac{\Delta \theta}{\Delta t}$$

The linear speed $v$ is related to angular speed by $v = \omega R$. Thus, centripetal acceleration can also be expressed as:

$$a_c = \omega^2 R$$

If $T$ is the time period of one complete revolution and $\nu$ is the frequency ($\nu = 1/T$), then:

  • $v = \frac{2\pi R}{T} = 2\pi R\nu$
  • $\omega = 2\pi\nu$
  • $a_c = 4\pi^2\nu^2 R$

Historical Chronicle: Christiaan Huygens

  • Historical Context & Milestones: The Dutch physicist Christiaan Huygens published the first rigorous mathematical analysis of centripetal acceleration in 1673 in his work Horologium Oscillatorium .
  • Theoretical Foundations: Huygens derived the relation $a_c = v^2/R$, which was crucial for Isaac Newton's formulation of the inverse-square law of universal gravitation.